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  <title>Spin-X Engine News</title>
  <link>http://www.spinxengine.com</link>
  <description>Spin-X Engine News RSS Feed</description>
  <language>en</language>
  <copyright>Copyright (C) 2010, Profoundic Technologies, Inc.</copyright>
  <lastBuildDate>Sat, 24 Apr 2010 10:40:00 +0200 GMT</lastBuildDate>
  <managingEditor>contact@spinxengine.com</managingEditor>
  <webMaster>contact@spinxengine.com</webMaster>

  <item>
  <title>Spin-X Engine Website Launch!</title>
  <link>http://www.spinxengine.com/index.php?pg=comments&amp;number=1&amp;cid=44</link>
  <description>We are happy to release the official Spin-X Engine website to the public! This website should provide you with all the relevant information about the engine and we expect it to grow along with the project. If you have any suggestions for the website or such, don't hesitate to send us an email. Thanks to all friends for their support in bringing the website to life. Especially Jori Vuori for implementing the site!</description>
  <pubDate>Wed, 07 Jan 2009 10:20:00 +0200 GMT</pubDate>
  </item>

  <item>
  <title>First Spin-X Editor Screenshots</title>
  <link>http://www.spinxengine.com/index.php?pg=comments&amp;number=1&amp;cid=46</link>
  <description>Spin-X Editor project has been committed to SourceForge and below are couple of screenshots of the editor. The development of the editor is progressing nicely, but there are still many things to do and improve, so stay tuned! And remember that your feedback is always welcome (: Because the editor is still in its early stages, we don't provide pre-built package for download yet, but if you would like to try it out nevertheless, you can download the source code from our Subversion repository and compile the project with Visual C++ 2005.</description>
  <pubDate>Wed, 04 Feb 2009 12:05:00 +0200 GMT</pubDate>
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  <item>
  <title>Lights &amp; Shadows Screenshots</title>
  <link>http://www.spinxengine.com/index.php?pg=comments&amp;number=1&amp;cid=62</link>
  <description>During the past week the focus was to improve shadow effects of the engine and it's a good opportunity to release couple of screenshots of the progress. Emphasis has been to provide efficient shadowing solutions which can be used extensively in games and which provide good amount of artist control for tweaking quality, performance and memory usage for optimal results.</description>
  <pubDate>Sun, 01 Mar 2009 10:52:00 +0200 GMT</pubDate>
  </item>

  <item>
  <title>Going for Windows 7 and 64-bit platforms</title>
  <link>http://www.spinxengine.com/index.php?pg=comments&amp;number=1&amp;cid=66</link>
  <description>Now that Windows 7 has been finally released, also Spin-X Engine now officially supports Windows 7! Furthermore, the engine has been fixed to also support 64-bit target platforms and is being actively developed on 64-bit Windows 7. But no worries XP/Vista/32-bit developers - these platforms will be also supported to the foreseeable future.</description>
  <pubDate>Tue, 03 Nov 2009 14:25:00 +0200 GMT</pubDate>
  </item>

  <item>
  <title>Now Supporting COLLADA</title>
  <link>http://www.spinxengine.com/index.php?pg=comments&amp;number=1&amp;cid=68</link>
  <description>Support for COLLADA skeletal animations, skinned meshes and static meshes has been added to Spin-X Engine. This feature enables playback of character animations and rendering of static and skinned meshes created in various of digital content creation tools supporting COLLADA interchange file format, such as 3DS Max, Maya, XSI, LightWave 3D, modo and Blender.</description>
  <pubDate>Thu, 12 Nov 2009 16:39:00 +0200 GMT</pubDate>
  </item>

  <item>
  <title>Going Green with DreamHost</title>
  <link>http://www.spinxengine.com/index.php?pg=comments&amp;number=1&amp;cid=72</link>
  <description><a href="http://www.dreamhost.com/r.cgi?621116/green.cgi?spinxengine.com" target='_blank'><img id='news_img' src="http://www.spinxengine.com/news_images/20100103/green5.png" border="0" alt="Green Web Hosting! This site hosted by DreamHost." width="75" height="75" align="left" /></a> To enable improvements and growth of Spin-X Engine website and to contribute in making our planet a little bit healthier, we have moved all our website hosting to <a href="http://www.dreamhost.com/r.cgi?621116" target='_blank'>DreamHost</a>. I hope you enjoy our new home!</description>
  <pubDate>Tue, 03 Jan 2010 13:22:00 +0200 GMT</pubDate>
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  <item>
  <title>Spin-X Engine Community Launch!</title>
  <link>http://www.spinxengine.com/index.php?pg=comments&amp;number=1&amp;cid=80</link>
  <description><a href="http://community.spinxengine.com" target='_blank'>Spin-X Engine Community</a> was launched today to provide support and resources for Spin-X Engine users as well as general technology community for game development. You can read more about it from <a href="http://community.spinxengine.com/content/17-spin-x-engine-community-launch.html" target='_blank'>here</a>.</description>
  <pubDate>Sat, 30 Jan 2010 13:19:00 +0200 GMT</pubDate>
  </item>

  <item>
  <title>PhysX Physics and Fonts</title>
  <link>http://www.spinxengine.com/index.php?pg=comments&amp;number=1&amp;cid=84</link>
  <description>New public source code release of Spin-X Engine have been released and is available in our SourceForge <a href="http://sourceforge.net/projects/spinxengine/develop" target='_blank'>SVN repository</a> (or as a single downloadable <a href="http://spinxengine.svn.sourceforge.net/viewvc/spinxengine.tar.gz?view=tar">GNU tarball</a>). Amongst many other features, this release features initial <a href="http://www.nvidia.com/object/physx_new.html">NVIDIA PhysX</a> physics engine integration for <a href="http://community.spinxengine.com/blogs/jarkkol/9-rigid_body_physics_sxe.html" target='_blank'>rigid body dynamics and physics asset pipeline</a> and <a href="http://community.spinxengine.com/blogs/jarkkol/7-font_editor_yay.html" target='_blank'>WYSIWYG editor for bitmap fonts</a>. For complete list of new features, you can check the detailed <a href="http://community.spinxengine.com/sxe_news_announcements/6-spin-x_engine_changes.html#post27" target='_blank'>changelist</a> of the release.</description>
  <pubDate>Sat, 24 Apr 2010 10:40:00 +0200 GMT</pubDate>
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