
Now Supporting COLLADANovember 12th, 2009, 04:34PM
Posted by: JarkkoL
Support for COLLADA skeletal animations, skinned meshes and static meshes has been added to Spin-X Engine. This feature enables playback of character animations and rendering of static and skinned meshes created in various of digital content creation tools supporting COLLADA interchange file format, such as 3DS Max, Maya, XSI, LightWave 3D, modo and Blender.
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